Hello Guys
Excuse my french. Here is the case :
1. I have created 220 particles with a first goal. (a curve)
2. Particle instancer : each particle is linked with its own instance
runtime after dynamics :
if (nParticleShape1.age>4)
{
nParticleShape1.MyIndex = nParticleShape1.particleId +1;
}
- Now I would like to assign for each particle a new unique goal, which is the position of its "instance plane"
In this link, you can see the bouquet of Particle above, and below the planes which were used for the particle instancer. Actually i would like that each particle matches with its own original plane (hope it is clear)
Any idea ? Thanks / François ![:pray: :pray:](//forum.highend3d.com/images/emoji/emoji_one/pray.png?v=3)