Thanks. I solved it by manipulating transparency in Maya, not in AfterEffects. Its ok, but then I have to use lambert material - because specular reflections etc will still show on a transparent object (with blinn or some other shiny material).
Next time I will try your solution of two planes on top of each other.
Just out of curiosity I had to test the split plane with Box filter that you described. I have the detached nurbs-plane with a red ball below. I render with mentalray (within Maya), to .tif, Straight, no premult. Three renderlayers as before.
In mentalray, first I set Quality Presets = Production. Then I modify:
In order to turn aa (anti-aliasing) off:
Min sample level = -1
Max sample level = 0
(Will this turn anti-aliasing off? how else do you turn anti-aliasing off?)
Filter = Box
Filter width = filter height = 1
I render and take it into aftereffects. Its the same as before: the seam shows (layer blend = normal). When I go layer blend=add alpha, the seam disappears, only not where the ball lies below - here a reddish seam shows.
Did I do this right, or are there any rendering-parameters that should be set differently?
How do you turn off anti-aliasing in mr, and --dump the higher order samples in--?
Just eager to learn some more.
Kind regards