Hello,
I faced a problem editing blendShape targets. After I made all the target facial expressions I found that my base object is a bit bad. I tried to edit mesh and to connect the base shape meshout attribute with other shape's meshin attributes in ConnectionEditor. And when I just connected this attributes on the first target (mouth closed, for instance), the "mouth closed" object's points jumped to the same local position as on the base mesh, in other words it got the shape of the base object. ...but I thought it's supposed not to work like that. HOW CAN I EDIT THE MESH OF THE BASE OBJECT AND GOT THIS CHANGES REFLECTED ON OTHER BLEND SHAPE OBJECTS?