I've done this several times now on a couple different projects and it's caused me a lot of grief. I'll create something in Maya, UV map it, and export if to Mudbox, put in ALOT of mudbox work, and then reealize I need to adjust the UV map, or change the mesh a bit... Is there a way to preserve the work that I've done in mudbox or do I have to start over from scratch every time I have to change something?