hey y'all- Heres's another robot i've just started again. Its my first poly model. I'm looking for any comments about puting somthing this abstract on to a reel. A lot reels i've been seeing lately fit a cirtian mold. feel free to shoot me pointers about hard surface modeling in poly's- keep in mind this robot is intended to be animated like a automobile assembly robot- it is not intended to be a "low poly model", i just haven't taught myself enough about poly's to head off resolution.
I like the design very much, nice to see a change from all that very mangaesque mecha stuff. Onto your modelling...
Looks good for a low poly-model. However I can't help but feel that NURBS would probably suit this kind of design better as well as being massively easier to texture, but if you're going down the poly route then maybe you might consider coverting them to sub-division surfaces for a smoother look although personally I am not a fan of Maya's sub-d implementation.
As for putting it on a reel I guess it depends what kind of job you are looking for. Even if you only want to model any studio will want to know that you can model in a way that is sympathetic to puppet setup and texturing so if you texture up you model, skin it and do some animation it will stand you in much better stead of getting a job than a turntable render of a flat lambert shaded model! Good luck
That could apply like mangaesque... but wait, you are right, it looks more like european comics, maybe a little Moebius drawing influence?
Anyway, I like the design a lot, and I agree with Andrew that nurbs could be better for that, but yet you could make two versions, a game version and a nurbs version, in case you are makingt it for your reel, or just make the version you are willing to show (it depends if you want to work in a games company or in a post production house)...
Anyway, it's always good to see some new talent around. I'm waiting to see some other new designs...