I’ve decided it just isn’t going to come together trying to use nParticles for liquid and am just going to go with an emitter of Blobby Surface (so I can stick with my software render.
This renders faster and easier to manipulate (I get it better). My issue is time. I know how to set the frame to turn it on, but How do I limit it. On on frame 55 off on frame 70. I can’t find an off switch, and I just can’t turn visibility of the particals off because I want the ones emitted to stick around.
Also, I can’t find the way to change the color. I experimented in another scene and was able to modify the color, but when I add it to my project I get default grey.