Hello.
I'm new to the forums, so hello everyone
I'm working on this enormous project in which we will be projecting
6 HD sources into an 80 mt. high tower. I want to create photorealistic fire, and
I want my simulation to be as accurate as possible, so I've made my 3D container
the size of the tower and at the base i am using this nurbsSphere to emit fluids, based
on what I've seen in the example scene TurbulentFlame, the problem is that the fluid is not moving at all,
despite having increased buoyancy and turbulence values as much as up to 20.000
I'm also having a hard time getting it to look right, I kinda like the look in TurbulentFlame but
in my scene it's all orange and nothing seems to move. Of course Ive tried copying the parameters
exactly as they are in the example scene but in mine nothing is going on...
Any pointers?
You seem to be the expert, Mr. DuncanBrimsmead
Thanks in advance and good luck,
L