env variables problem:
it should work when you add as first lines in you .bashrc file in your home folder:
export MAYA_PLU_IN_PATH=whatever
export MAYAMAN_ROOT=whatever
export MAYA_MEL_PATH=wathever
you can check if they are set with:
echo $MAYA_MEL_PATH
then you should see whatever you have set it in .bashrc, does that work ?
all in all you should not need to set these variables to install or run maya
Maya RPM and Alien problem:
convert your maya rpm with
alien -c maya_xxx.rpm
then everything should be fine (-c says alien to take care of symlinks in the package)
here a copy&paste from an older post of me
I think Debian is the best linux for using it with maya 6. I have experiece with maya on suse, redhat and debian sarge. And debian is the best (not the easiest) way . . . .
I use the rpm and convert it with
alien -c packetname.rpm
it will create .deb packages
then install them with
dpkg -i filename.deb
you need to install the packages
maya6-0_xxx.deb
awcommon_6.0xxxx.deb
maya will be installed in the folder /usr/aw
you project folders are under your home directory in folder maya/projects
I have made good experience with installing
openmotif_2.1.30xxx.deb
but this is not necessary
you must have installed a 3D graphic driver and openGL !!
or look at this instruction how to install debian (a bit more detail)
http://www.highend2d.com/boards/showflat.php?Cat=1,6,7,8,9&Board=linuxforum&Number=189551&page=1&view=collapsed&sb=5&o=&fpart=http://www.highend2d.com/boards/showflat.php?Cat=1
i never heard from alien corrupted a package . . . maybe some rpm's not work, but if other got them run, it should also work on your machine