Well the models are great, and the animations are good, but often not physically possible or accurate (i mostly mean gravity and kinetic energy). Really i could not do better than you did, but hey...its easy to point out other's mistakes . So, when the creature with one leg jumps in the beginning for the first few times he leans back so violently that he would definitely fall on his back. The night has some distortions in his movement, so it makes this look like some sort of an older game. Also often he waves that sword like it's weightless, but it looks big so it is heavy when you think about it (immediately stops or starts the movement, there should be some inertion and anticipation to it). Also when the night goes to flip over his head and take his shield, well it would be hard to do in medieval armor, but... He just starts to move suddenly like he was pushed by someone, he should ease in and out of the movement, that should be easy to fix. Good luck