Error Exporting Multiple Skin Clusters Via Fbx

Ok so I'm using fbx to export skinned models and their skeletons to 3ds. Now I tried to bind a character with serveral meshes and I got this error. Apparently the bindpose is not found :confused:

warning: skin definition(4)

The plug-in has found the following skin definition problems :
Unable to find the bind pose for : / root / back1 / leftLeg / leftKnee / leftAnkle / leftAnkleOrient / leftFoot / leftToes1 / leftToes2 / leftToesEnd. No bind poses in the hierarchy containing the object will be exported.
Unable to find the bind pose for : / root / back1 / leftLeg / leftLegTwist1 / leftLegTwist2. No bind poses in the hierarchy containing the object will be exported.
Unable to find the bind pose for : / root / back1 / rightLeg / rightKnee / rightAnkle / rightAnkleOrient / rightFoot / rightToes1 / rightToes2 / rightToesEnd. No bind poses in the hierarchy containing the object will be exported.
Unable to find the bind pose for : / root / back1 / rightLeg / rightLegTwist1 / rightLegTwist2. No bind poses in the hierarchy containing the object will be exported.

It works fine when I combine everything and I only have one skincluster node. Made a test with just 2 spheres skinned to one joint chain and then it worked just fine.

*edit
Got rid of the export errors by unchecking "remove unused infuences". However I still get this when I import into max:

[WARNING] BindPose - Mismatched Matrices - 
The relative matrix of the following link(s) do not match the one stored in the BindPose definition.
 back1
 back2
 back3
 back4
 neck1
 neck2
 head
 headOrient
 jaw
 jawEnd
 headEnd
 leftEar1
 leftEar2
 leftEar3
 leftEar4
 leftEarEnd
 rightEar1
 rightEar2

And so on for every bone in the skeleton.