Hi,
I wanted to try using the Alfred Rig, since it has a lot of appeal. Unfortunately I have had trouble setting up a character set so that I can start animating.
I select all of the controllers, then go to Character -> Create Character Set -> Options
Then I give it the name Alfred_All and create a character set.
When I do that I get a bunch of warning messages:
character -name "Alfred_ALL";
// Warning: Skipped Alfred_p_1:lookAt_CTR.visibility because it already had connections. //
// Warning: Skipped Alfred_p_1:Right_FingersIk_node.rotateX because it already had connections. //
// Warning: Skipped Alfred_p_1:Right_AnkleIk_node.rotateX because it already had connections. //
// Warning: Skipped Alfred_p_1:Right_NailsIk_node.rotateY because it already had connections. //
// Warning: Skipped Alfred_p_1:Right_BankLIk_node.rotateZ because it already had connections. //
// Warning: Skipped Alfred_p_1:Right_BankRIk_node.rotateZ because it already had connections. //
// Warning: Skipped Alfred_p_1:Right_HeelIk_node.rotateX because it already had connections. //
// Warning: Skipped Alfred_p_1:Left_FingersIk_node.rotateX because it already had connections. //
// Warning: Skipped Alfred_p_1:Left_AnkleIk_node.rotateX because it already had connections. //
// Warning: Skipped Alfred_p_1:Left_NailsIk_node.rotateY because it already had connections. //
// Warning: Skipped Alfred_p_1:Left_BankLIk_node.rotateZ because it already had connections. //
// Warning: Skipped Alfred_p_1:Left_BankRIk_node.rotateZ because it already had connections. //
// Warning: Skipped Alfred_p_1:Left_HeelIk_node.rotateX because it already had connections. //
// Result: Alfred_ALL //
// Warning: Cycle on 'Alfred_p_1:Left_LegIk.scaleY' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'Alfred_p_1:Left_stretchyLeg.output[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'Alfred_p_1:Left_LegIk.scale' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'Alfred_p_1:Right_LegIk.scaleY' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'Alfred_p_1:Right_stretchyLeg.output[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: Cycle on 'Alfred_p_1:Right_LegIk.scale' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
I've tried creating the character set with FK Arm Controls and IK Legs Controls selected. And also with both the FK/IK Arm controllers and FK/IK Leg controllers. Any suggestions on what the problem might be? I really want to start animating with this guy!
Thanks
Alex