Ive noticed that maya's font create "type" modelling tool does not subdivide some characters evenly
when you turn on the deformation option in the type->geometry pulldown
it creates some letters with large faces which need to be subdivided for shape bending animation.
here is a example to illustrate the issue:

I've been writing some python scripts to evenly subdivide the the geometry so it produces smooth polygon mesh results. Using polyCut, polyRetopo and polySmooth
here is the result after using my script:

As soon as Ive cleaned up the code a bit more I will post the script here.