Export Problem

Hello all

I was wondering if there is any way of converting a maya file to the 3d studio max file format.

I've tried exporting as a .obj file but the person I've sent the model to said it caused problems with the faces. I'm not sure why, the only thing I can think of is that there's some problem with transferring the normals information.

Is there a way of exporting in 3ds format, or a third party tool to do it?

use *.fbx get the fbx plug for max and export fbx from maya.

Note file conversion in general is NOT what people expect since maya and max arent interchangeable. Theres lot maya does that max does not and vice versa. So that usualy means that anything beyond simple trasforms and geo yoru cant converst stuff.

Its not like we are converting text herel.