Hello all
I was wondering if there is any way of converting a maya file to the 3d studio max file format.
I've tried exporting as a .obj file but the person I've sent the model to said it caused problems with the faces. I'm not sure why, the only thing I can think of is that there's some problem with transferring the normals information.
Is there a way of exporting in 3ds format, or a third party tool to do it?