I expect that target's translation is printed continuously and obj is follow target's movement as I move target. But when I move target, it didn't. The expression is not evaluated. And when I select other frame in framebar, then the expression is evaluated ( target translation is printed and obj moved. )
I think Maya perfrom some trick in expression for fast evaluation. I think Maya take into account relationship of current change (user input or frame advance) and each expression statement.
I added no operation sentence "+ target.tx*0" which have always zero value to the statement which set obj's X translation. Then this expression perform the same, except when I move target in X direction. When I move target in X direction, expression is evualuated continuously, other directin is not. I think Maya just evaluate statements which contain attribute names depend on current user action (translation or rotation, which direction? etc... ) How do you think about this?
Because of the lack of continuously expression evaluation, I cannot use expression! Is there any way to evaluate expression instantly?
Thank you for your reply. May be that is work in "play" status. Maybe Maya's expression is useful for frame(time)-dependent task.
But what I want to do is not frame-dependent. It must be evaluated continuously at one frame as well as along many frame advances. I want to implement something like constraint - "obj" is moving continuously as I select and drag mouse to move "target".
Maybe it's impossible with expression... ;;; due to the trick(maybe) in expression evaluation in Maya.
Therefore I implemented some constraints using other DG node and MEL functions... But I think using expression is more simple way if possible.
Is there any way to evaluate expression continuouly in one frame...?
Well. I cannot explain it well. ^^; maybe 'frame dependent' is not a good term...
Consider constraint and it's user interface. I talk about maybe user interface.
If there is a constraint, a target and a constrained, good constraint tool support instant user feedback. That is, as the user move target by mouse dragging, the constrained object follow it instantly ( instantly means on dragging not when release button ). This is user interface of feedback which most constraint tool support. And I cannot implement this feedback by expression.
Thanks and more discussin is welcomed. I'm a programmer and actually I'm newbie at Maya. I think there are many topics to discussion in MEL/Plugin/Expression... of Maya.
I understand what you want now. What is needed is a manipulator plug-in. Look it up in the devKit. I haven't tried to make one yet, so I wouldn't be of too much help.