Got another question on these darn expressions.
My expression is moving some objects around every frame, making them follow particles. All of these transforms are recorded in the undo queue every frame. If I want to undo something once I've hit the play button, I have to hit Z a few hundred times.
Is there any way to disable the undo queue for the commands inside an expression, without clearing the queue before it?
I can work around not being able to undo, but it's really inconvenient. Any ideas would be much appreciated.
Thanks,
BaalRog