I am interested in adding a few visualization capabilities to a Mesh shape node.
For example, I would like to add an option to draw small arrows on the mesh faces that corresponds to some vector field.
I know that this can be done by implementing a user defined shape node. However, this is a pain and I am looking for a quick solution. I basically don't need too much customability so writing a user node seems an over kill.
Also, in general, is it possible to obtain direct access to opengl render commands without having a custom node?
Say I want to write a user command that when invoked, render a triangle onto the viewport. Is that possible?