When I rotate an object and than want to extrude but the extrude tool always points in the world space directions. How can I make the extrude tool pointing in the local object's directions -than proportional scaling of the face (via extrude tool) would be much easier in this situation.
Pivot point is aligned with the object
Grouping under the parent and than rotating the object - didn't suceeded.
do you have any idea?
maybe it's not possible in maya?