I have a problem extruding multiple polygon edges in maya 4.0
If you select multiple polygon edges, and do extrude, not all edges extrude in a uniform manner.
For example, when you extrude outwards (normal) instead of upwards, not all polygons extrude by the same amount, and often in directions that arent normal.
Even playing around with the manipulator has no real solution to this.
Is there a fix for this?
Regards
Matt