I am making a facial rig, and I've just about completed it. I showed it to a teacher and he told me to set limits on the deformers. I agree that there should be ranges to how far the deformers (in this case, clusters) can move. The easy way I can think to fix this is to create controllers for the deformers using set driven keys. Now, I have seen facial rig controllers that can only move in a specified range (ex: can only move in the Y axis from -1 to 1 and will not move any farther than that). I tried thinking of a MEL code that would solve this, but my MEL knowledge isn't that good and my attempts usually clamped the controller down and wouldn't move.
How do you set movement limits for controllers?
Thanks guys