QUOTE(holographix @ 10/11/06, 05:42 AM) [snapback]249684[/snapback]
when I look at task manager Maya is never using more than 25%... (one thread out of four logical I guess?) except when I render when I can get 100%.
Actualy the closer thats to 0 the more likely its to run smooth, sicee then the cpu intevieenes minimaly in the tesk.
Anyway something like mesh disortion should use both procs buit them only if you ghave maya 8. Then make sure you also RUN driver version 91.36. not anything older and not newer, ive seen drastic speed drops upgrading before the driver had maya specific optimization cycles.
Also note the speed of a quadro is not in propotion to its speed. So even if its 1200$ its no faster than a 300$ consumer couterpart. Its just more eingeneered for your need, has better technical support (because it all controlled by nvidia), is insurabble and has a longer guaranteed shelf lifespan. You actualy pay 900$ for this service alone, its not in direct propotion to cost, wich is neglible for you since you can take 300$ or so off that purchase every year form your taxes.
Now if you have a diual of quadcore box you need to learn to work differently... for example let the computer cruch out those preview renders in background (let it generate serioes of stwatches for what slider affects wghat etc), or let one or 2 cpus render out yyour dfinalized shot while you work on teh next one.
Most people cant pull this off because they arent productive enough, to need this but most 3d artists are. Thats wwhy dualcoreness is not realy anything for your mom.