Hi everyone,
I'm animating two characters using fbik. Everything goes smoothly as long as I animate with linear-animation. As soon as I start creating clips, I get some very weird results. In other words, the same animation that was working perfectly before, as soon as I convert the whole thing into an animation clip, it does undesirable things. I feel like the problem is the translation reach of some body parts. For instance, I have animated the feet of my character using IK so that they stay in place. When I convert my animation into an animation clip, the leg that was first following the effector, it kinds of goes with the FK skeleton, instead of staying still with the effector. Please, help me, I don't really know what I'm doing wrong!!! ![]()