Very strange problem with Maya 7's FBIK feature.
I use the provided FBIK sample from the Maya library.
Problem 1: If you try to scale that skeleton to fit your model, the toe joints will deform. If you dissable effectors, then scale the problem dissapears until you enable effectors again.
Solution: Removed the effectors from the FBIK Maya sample. Scaled the joints and moved them to matc my model. Created effectors, secondary Effectors, Bind soft Skin, adjust weights and everything seems to work...
Problem 2: If I try to move or rotate the parent handle, the body weights will explode. I have no idea why this happens. the only way I can get back to normal is to go back to bind pose. But the problem is that i cannot move the parent node anywhere without having the model explode!
400) {this.resized=true; this.width=400; this.alt='Click here to open new window';}" onmouseover="if(this.resized) this.style.cursor='hand';" onclick="if(this.resized) {window.open('http://img372.imageshack.us/img372/7404/picture68it.png');}" /> ... here is my model, I can move the legs, the arms, and everyting, but eventually the skin weight will start to deform.
400) {this.resized=true; this.width=400; this.alt='Click here to open new window';}" onmouseover="if(this.resized) this.style.cursor='hand';" onclick="if(this.resized) {window.open('http://img372.imageshack.us/img372/8814/picture72xi.png');}" /> .. I moved everything slightly and the fingers start to explode...
400) {this.resized=true; this.width=400; this.alt='Click here to open new window';}" onmouseover="if(this.resized) this.style.cursor='hand';" onclick="if(this.resized) {window.open('http://img372.imageshack.us/img372/2034/picture87ye.png');}" /> .. I keep moving it and the fingers go crazy.
Please help!!! I have to finish this project before december 8!!!!!
Thanks!