I have got a problem when I export in FBX format.
Open with notepad you will get something like this :
; FBX 6.1.0 project file
; Copyright © 1997-2008 Autodesk Inc. and/or its licensors.
; All rights reserved.
; ----------------------------------------------------
FBXHeaderExtension: {
FBXHeaderVersion: 1003
FBXVersion: 6100
CreationTimeStamp: {
Version: 1000
Year: 2009
Month: 6
Day: 4
Hour: 0
Minute: 21
Second: 50
Millisecond: 676
}
Creator: "FBX SDK/FBX Plugins version 2009.2"
OtherFlags: {
FlagPLE: 0
}
}
CreationTime: "2009-06-04 00:21:50:676"
Creator: "FBX SDK/FBX Plugins build 20080623"
; Document Description
;------------------------------------------------------------------
Document: {
Name: ""
}
; Document References
;------------------------------------------------------------------
References: {
}
; Object definitions
;------------------------------------------------------------------
Definitions: {
Version: 100
Count: 10
ObjectType: "Model" {
Count: 3
...
If I want to use this file.fbx in XNA, I must change filename of every texture images.
For example :
From --> Filename: "M:/TestBed/3D/ModelingAnimation_Handbook/support_files/project1/images/constructorTxt.iff"
To --> Filename: "constructorTxt.iff"
Because I always put the file.fbx and texture image in the same path(same directory).
Is there any way to export without manually editing filename in notepad?
Thank you.