Final Gather and reflections problem

Hello

I am using FG
I have 12 televisions in my scene. Only the screens of the Televisions light the scene. Because the visible pictures on the screens don't produce enough light to light the whole scene i duplicated them, turn the primary visibility off and increase the incandescence of the screens with the turned of primary visibility. Then i got enough light from the screens. But know my problem: I see these screens in my reflections. But when i turn off the "visible in reflactions" they are not used as lightsources anymore. I wouldn't be any probem if there is a reflection pass ... but maya has no reflection pass.
I hope you understand my problem. Thanks for any help and greetings from Germany

Hardtimes

dont do that, instead boost the irridance color for that shader, it can be found under the mentalray tab of yourr material.