How can v find the name of render node (file, ramp, etc) connected with a mesh (Need: to use in colorAtPoint cmnd) ?
Err, well see they arent really attached to the mesh. they are attached to the shader, so you first quarry what shader the object has and than ask what possible connections the shader has.
hmm.. thr is no simpler way..? ok Jooja, thnx once again.