Fire Character

I don't even know if this is feasable with fluids,
but I want my character to look as if it was made of fire.
I'm thinking of an animated texture that colors the material and deforms the
geometry at the same time and it has to be a little random.

Any ideas on setup will be greatly appreciated...

Anyway I'll carry on with my research.

Hi ,

I know that in LOTR , for balrog , they use sprite with real fire footage...

hope it helps

A fire character is possible with fluids.

I was creating a character out of smoke and one of my tests that I did, he ended up looking like he was on fire.

I encased him in a container. I used a proxy object - low polygon single mesh as my emitter that was skinned to the character rig.

Dynamic Sim
I turned off collisions with geometry. I used a little damping... 0.050.

Contents
Density
Increased buoyancy to just under 2 with dissipation set around 3.
velocity
Reduce the velocity scale to match the scene - smaller than default and crank the swirl ~30-40.
Turbo
Turbulence should be 1 and speed 5, the frequencey was an expression that was 2 +/- 1.5. So that the frequency is between 0.5 and 4. It needs to be changing so that the turbulence isn't static.

Shading
Low transparency. density grids on the color/incandescence/opacity. Ramps were all on the left side.
Color = black/white/black colors, placed 0.03/0.04/0.7
Incan = black/lightblue/black colors, placed 0/0.02/0.1 - here you would use 3 colors in place of the lightblue - BRIGHT yellow - value = 2, orange then red.
Opacity is very tricky. - A small bump on the left side of the grid.
Here are my points: v = value p = position -> v0p0 v.04p.1603 v.014p.46 v0p1
I changed the bias to 0.513

You should then have a flaming character.

Have fun and tweak the numbers one at a time.

Chris