ok - with maya 4.5 i've been experimenting using jiggle on a character's soft-bound skin. the deformation effects i can get for body movements (when he's standing in one place) are very good, i'm impressed with that aspect of the jiggle deformer.
however, unless there's something i'm doing wrong, jiggle is useless when it comes time to move the character. by that i mean the jiggle is hugely amplifed when a character is running and slows down or changes direction in a hurry. setting the values "ignore transform" and "enable only after object stops" have no effect on skin, because the skin's transforms are always at zero (its the skeleton that gets translated when running).
changing the stiffness and damping doesn't effect the huge variance in jiggle i am seeing... (and there is no jiggle cache). there would be no point in scaling down the jiggle weight on the skin 'cause then you wouldn't see all those beutiful jiggle effects when he's not running.
is the only real solution to this to animate the weight of the jiggle so that when he's running etc the jiggle has less overall effect...? if so it seems crazy that this aspect of jiggle has not been at least partially automated... considering the main use of this deformer would for use on skin.
yeah its possible i'm doing something stoopid... any help would be cool 