Hey-
I need to find shader that will essentially paint a flat color within the bounds of the object it is applied to in the image. In other words, I don't want the object to have any shading whatsoever. It does, however, have to accept shadows from other objects.
I tried setting a lambert to pure white with a matte setting, which gets close, but I still get some darkness around the edges of my object. I want an object painted with this shader (of color white) on a white background to yield a rendered mage that can be treated as an alpha channel in which the shadows cast upon my object (by other objects) are black and everything else is wholly white.
Is this the kind of thing I can do with a ramp in which both my shadows and highlights are white? I've never used a ramp before, so if someone could give me a hint I would much appreciate it.