hello,
ok you need to do most your work in the hypershader. first create your polygon (just one) next create a fractal with a place2dtexture node. now connect the outAlpha of the fractal to the x rotation of polygon. now connect your translate x of your polygon to the translateFrameU of the place2dtexture node, and the translate y to the translateFrameV. now you have everything setup for one card. edit your fractal to your liking then when that looks good, start duplicating! (make sure you have duplicate input graph checked on.) p.s. if you want your cards to be 1 unit x 1 unit, and if there are 30 that means the 30th one will be 30 units out. so you probably want to create a multiplyDivide Node between your cube translate and the 2dplacement translateFrame. (making it devide by 30 in this example)
Hope that helps!!
Jason