Hi
Thank you for your answer. I never heard before of a 32 bits per channel RGBA TGA format, and apparently all my tentatives to output such a format from MentalRay are failing. Are you sure you're not referring to the usual TGA32 format, which only has 8 bits for each RGBA channel?
I will now be a bit more precise, since I went a bit further with my investigation; I discovered I need, more than a usual RGBA format floating point image, a RGBE floating point image, which, not having maximum channel values clamped at 1.0 would allow me to store a higher dynamic range in it.
A newer question originates from this: is it possible for Combustion to work with float color values going past 1.0, or it just clamps them at 1.0 when computing color corrections and other operations? It would be great if it only clamped color values at the after compositing display stage.
More info for me please? 
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