Hello,
Is it possible to emit fluid(3D) from an ocean shader and how can you do this?
Thanks
Hello,
Is it possible to emit fluid(3D) from an ocean shader and how can you do this?
Thanks
You could get the nurbsPreviewPlane script from the fluid mel script section on this site, then use it as a surface emitter into a fluid.
Or you could script the emission using a combination of colorAtPoint on the oceanShader, and setFluidAttr along with fluidVoxelInfo.
There are sample scripts and explanations of how to do this sort of thing on the new Maya techniques fluids DVD.
Duncan