Hi, I am working on a comet / meteor and I want to acheive the following:
- Bright glowing tip
- Trail of grey-black smoke with rich texture
it came out to look like a travelling explosion. It doesn't look like the comet is traveling fast enough because some of the smoke covers the tip. Secondly I want the tip to glow without brighten up the trail of smoke too much and I tried tweaking the incandenscene and glowing effect but I can't make it working without loosing one or the other. I am using temperature for the incandenscene and color and density for opacity.
Then I tried to separate the tip and the trail of smoke by creating two emitters. I was looking at the comet.ma example as a ref, and try to mimic the emitters that they have: one for the bright tip and two for the trail of smoke. I set up the exact same parameters and still cannot get the glowing bright tip. One of the reason why I didn't want to use the comet.ma as a starting point is because it keeps giving me this light blue smoke and the lack of rich smoke texture that I can't get it working.
In the scene I have camera projection on different geometry and why does rendering the comet gives me white edges on the transparency? It is not there if the smoke is not in front of it.
Please help.