Need help with ocen made by fluids.
First, how to build one. I know few things but I would like to hear it step by stem, maybe I'm doing something wrong in that stage.
And second, it's about rendering. Is there any way, or how to make it more realistic, something like with Arete Digital Nature Tools? I have tried few options, but could't get even near of the real stuff... HELP?
I would try loading one of the example ocean files and see if this is closer to what you want. If you are raytracing, you may wish to make the environment ramp on the ocean shader black and setup a real environment to be reflected.
Duncan