I am getting some strange artifact when rendering 2 intersecting volumes with smoke. My smoke only fills a small area of the volume, but in the alpha, I can see one of the volumes as if there is density (ever so slightly) filling it completely, instead of seeing the 2 smokes with clean alphas...
When I add a third volume...I see the first 2 volumes in the alpha.
Thanks for any hints on getting clean alphas on 2 or more overlapping containers.
I need to use Maya renderer...