Hello, I had created test scene(fluid smoke 3D container)by small of size(6,10,6) high resolution(90,150,90).
I had set buoyancy of density to high(10) little swirl(1) then set key frame of sphere volume emitter from 30 to 0 in 5 frames.
This 3D fluid container is high size in Y direction consequently got a good animation of smoke but real scene needs wide size of container
and the render camera is near ground(low angle). If I extend fluid until wide size that I need it must use more time to simulate smoke.
It isn't convenient to chage value later or change animation because my test scene have used many times to simulate and render.
Since I need wide container or reduce distance of disperse smoke for render fluid in render camera,
how can I get good animation of smoke with the same high container ?
Thank you for any suggest. ![]()
This is render output
http://s125.photobucket.com/albums/p67/y_yothino/?action=view¤t=fluid_smoke.flv