I have a 3d fluid container and a surface witch emitts fluid contents ( mostly density )... to create a dust storm
I want that dust collides with its emitter (the ground surface) , like desert dust that hits the ground.
when I do a copy of the ground and make the fluid container collide with it, the dust is kinda trapped untill I move the copied ground plane far below ..
but I don't want that .. I want nearly exact contact between dust and ground, with the mentioned method I loose lots of a space and doesn't look right to me...
any ideas please?
thank you in advance