I'd like to know how the texture origin is calculated.
I want to move a fluid container forward, but make it look like it's flowing by animating the texture origin. So how do I have to connect the values? My guess was that since it seems to be 0 to 1 for one cycle I'd have to connect it this way: (fluid container position) / (container length) = (texture origin Z) .... but it doesn't seem to work properly (too fast, flickering).