Hi,
I have a project where i need to make the steam come of a plate and transform into floating text. So far what i did was to have 3-4 different containers to emit the steam and then 1 render of the text as texture that sinks. Then i composite all them together but reverse the text anim so it looks like its floating up and forming the text. The results are good but I'd like to know if there is anyway of having the stem/smoke rise from the emmiter to form the text instead, like using goals with particles? Can anyone hep me? ![]()