Hi
Quick explaination of the scene I'm working on...
I've got volume fog in the volume pass of my render settings and a partical
system that has a sprite for the particle type
The sprite is a simple image with alpha channel and everything works and
renders correctly when the fog is not turned on, but as soon as I turn on
the fog, the particles alpha channel bit shows up as horrible dark squares.
To get a better idea of what I'm on about please see this quick render
(http://www.acute.f9.co.uk/uni/fogging.jpg) How do I get fog and particles
to get on with each other?
Am I trying to do the impossible?
Thanks
Simon