Force Expression To Evaluate Every Time You Move

Hi...

I have write an expression on a character setup to have a dynamic control over Joint Limits (in orient)

It works... BUT... the expression didnt evaluate the transofrmLimits when I move the control... only when I scrub!!

Is there a way to evaluate them EVERY TIMES you move the object wo control the tranformLimits??

Thansk in advance

No i dont think os is because its a internal chek so it does not ASUme such connection is in

In fact I have the answer :

the prblem is that tranformLimit is a MEL command, not a direct connection from object to the expression.
So, the expression will update the result of the expression only when you move the time.

I have solve the problem like this :

I have add a direct connection between the expression and the object who receive the tranformLimit (with a channel who is not usefull)

Its solve at half : I dont know why, it refresh 1 time on two!! (when I move tranform without moving the time)
So I have add a connction with the visdibility!

Now it work.....

joojaa have you read your personnal message?

Yes but it tends to o vvercroud so i dont have time to answer all of them but to answer your question now that you mentioned it, i could ahve a peek. But im realy busy this weekend since its a sales representation weekend.