QUOTE(AVIV @ 01/06/08, 08:40 PM) [snapback]279278[/snapback]
Why dose Maya limits my fps rate to 60 when an animation node exists in the scene.
Its not maya, its your graphic card driver, it has a option cant remember the name but ist sync something (the damn nvidia driver wants to speak Finnish to me), its called buffering or sync something. Idea is that the graphics card waits for the gfx card refresh to sync out so that you dont see 2 frames at the same time (causes ugly flicker) You can turn it off if you wsh but you get the flicker mentioned. The cap is limited to your refresh rate so if your refresh is 100 then the cap is alos 100.
Now theres no use in swithing this off the image dont refresh any faster, if you need to step trough time to bake something down you can do it without refereshing viewports or by disabling them maya runns 100 speed.
QUOTE
My second question is how can I use my quad core processor in the most optimized way When the Maya calculates things like skinning deformations and more , for a quick animation feedback {higher fps} (the Maya uses Only 1 CPU when calculating)
Only vary small part of the gui is multithreaded as fo maya 8.5 But you will hardly notice this sunless you use disk caches. Not ethet for example MAX has no multitherading at all. However its very easy to break thsi by making a bad expression.
In fact ist very uncommon to find a pllictauon WITH a muti theraded gui, evenvery good apps like photshop dont mutlitherad unless batch processing (and its much easer than in 3d) The only one ive evr seen with deecent multitherad gui si actually Mudbox.
Hwever you can background process stff so its up to you to work smarter.