FREE MAYA RIG

ok got your attention!

I made a rig that I would like to get some feedback on…

check it out, and let me know what you think..crits/comments/suggestions welcome as always!

http://www.electronicgaming.com/3dArt/skeleton.htm

Pretty damn sleek.

Haven’t had time to look deep into it yet, been too busy playing with it, the pelvis controls and torso are pretty cool.

Hey thanks shydo!

I just updated it again…fixed a few things and got rid of some controls and condensed for easier use.

http://www.electronicgaming.com/SkeletonSetup.mb

ok Have played with it, so here is from me; set key and CBdeleteConnection buttons so one can make poses in just a click would go down really well. same goes for an initial pose button.

How do you get code to launch like this, as you open the file? I didn’t find anything about it in the manual.

Been having a look through the nodes, I wish I was this organised with my own rigs!

Thanks for sharing.

Cool, thanks!
I really like your suggestion about initial pose, set key, and delete connection buttons. Wish I had thought of that before!

As far as getting a window to open as the file opens in maya:

Under the expression editor make sure you have the filter “sript node” selected, then write your window script in there so it saves out with the file, then underneath that you’ll see “Execute On” with a drop-down menu. Select Open/Close and click on the box that says “before” next to Script. Hope that helps!

Thanks again Shydo!

Aaah cool, thanks a lot, one really learns every day.

One last thing, the thumb doesn’t seem to have the full range of motion it should, though I’m not an animator so I dont’ really know bout these things.. Just that I find it hard to get his index and thumb to touch each other (this is one of the particularities differenciating humans from gorillas, so I guess it’s rather important cos otherwise he’ll have trouble holding tools, driving motorbikes and whatnot).

Thanks again for the tip, now I won’t have tens of mel files with my scenes. Script node, gooood.

Scriptjobs are a boon… Anyway id say this is a very cool rig.

Thanks guys! I’ll have another update soon, after I finish the muscles.

did you get rid of the radius/ulna setup, or has he added that since you took the class? same with the averaging expressions. Also, how are you doing your muscles and how are you planning to include them in your skin deformations?

Hey j9k>80, this setup is actually my own thing, not for class. There are some similarities, but the rig we learned at school turns out to not be so friendly for animators. All those expressions are just annoying to the animator, it just takes away their control. I do have expressions on this rig, but nothing that causes counter animation. I have put my own version of the radius/ulna setup on this one, but I haven’t updated for download.

I’m using lattices bound to joints, influence objects, and then soft bodies to drive a skin.

If you want to see a clip (keep in mind, it’s a work in progress), check it out here:

http://www.electronicgaming.com/3dArt/muscleposefinal.avi

Regards,

-dc-

I like it…

I have a couple of questions are you following a tutorial?.. if not are you going to make one?

Hey thanks QtNFlufy!

No tutorial, just trying to take everything i’ve learned over the last year and throw it together into something useful.

I’ll write a tutorial on it for everyone as soon as I get a chance!

regards,

-dc-

I really hope you do cos the computer animation program I just came out of was still in its infancy when I leftand we werent taught anything than dealt with muscle deformations Im sure alot of other students out there would benefit from such a tutorial.

Just thought i’d let everyone know I’ve updated the rig significantly, so if anyone wants to download it:

http://www.electronicgaming.com/SkeletonSetup.mb

Regards,

Joe

Excellent work. I wish I could do something like that.

I haven’t had a look at the latest versions you have posted but:

Do a translation in the Y direction with the foot controls and look at the knee. The 2 leg bones overlap and “go through each other”.

I still get overwelmed by amount of controls ppl come up with for characters, I suggest try automate it alot more..or simplify things..maybe some WASD keys for movment…

I hope ppl dont go in this 100million controls stuff, it doesnt make animating very intuitive.

Just a suggestion