Well I worked around it, and it actually turned out better this way.
I was trying to give attributes to the camera for random shake. For this I needed to have the camera at 0,0,0 and at the time I was working on a scene that already had a camera placed.
Turns out that I did finish the script which controls all the transforms of the camera with a random noise function. Then I just parented it to a locator to move it around.
I'll see about posting the script if anyone's interest.
later