Freezing transformation

hey guys here is the thing. I moved the center of an object do a different location because it needs to rotate from an expecific point. However, when moving the center its adds the values of the new location to the geometry local transformation. I then tried to freeze the transformation to get a clean channel box but as soon as I did that the pivot or center moved to the middle of the scene. Its there a way to get a clean channel box without having the center to run off to the middle of the scene. Thanks in advance.

hi ,
-move center to vertices
-set transformations to zero
-now frezze the
operater-stack (frezze)
now you have clean channelbox !
you can also use a hierarchy e.g.: a null is the parent of the object you have to animate now transform this hierarchy to the position you need and animate than the child .

wavo