don't be sorry!...it's just that this forum is not the same if you are not around...
Anyway...
I do need more help with this, I am failing in the details. Here is what I have so far...
Problem: I want to scale objects in a way that it looks through an orthographic camera exactly the same way it would look through a perspective camera.
Solution: Multiply every vertex (?) with a perspective projection matrix
Approach (sorry for my crappy note):

Questions:
-Are my near and far values exactly my clipping plane values? ( in my case n=0.001, f=10000)
-Is my width based on the orthographic width of the camera? ( Orthographic width = 8 -> right = 4, left = -4)
-Can I derive the height from the aspect ratio (1.333) and is therefore 6? (-> top = 3, bottom = -3)
-I am confused by when I need which coordinate system. My camera is located at (0,0,0) facing down -z and the up-vecor is y. Then I don't need to transform my object into the camera space anymore, right?
-How about the single coordinates from the vertices? They are all in object space and I need to convert them to World-space, right?To make them homogeneous I just add "1" as forth coordinate -> (x,y,z,1), right? Do I have to transform them any other way in order to use them in the perspective projection?
-How do I read in all vertices' coordinates and apply the projection matrix to every single one of them?
Thanks!