I know this has been discussed before but I couldn't find a solution. I keep getting visible seams on my furry character, along the edges of the UV map. The only thing I can think of doing is to make two fur descriptions with two different UV maps. The UV maps would be created so that the edges on one would be joined on the other. Then I could have the fur overlap and fade from one to the other using baldness. Seems like a lot of work though, shouldn't someting like the equalizer map take care of this? If anyone has a way of dealing with this, it would be apprecisted.