
A gallery I did in Imagine 2 for Windows for my first interactive CD-Rom... would love to hear any constructive criticism...
Salocin

A gallery I did in Imagine 2 for Windows for my first interactive CD-Rom... would love to hear any constructive criticism...
Salocin
Looks good if you are going for realism, but if the works displayed are yours then I think that an environment that reflects the works would be more apropriate. Stylize it. Why take so much time to create something plain (though very well done) if you have a chance to explore yourr design skills. As is though it is a very well made image. Keep it up.
I like it. I suppose you could break up the edge of the walls, baseboards and other items a slight amount to remove the appearance of perfectly straight lines to help add a bit more realism. And the floor planks might need less of a pronounced bump amount between them. The seams between the planks look big enough to cause the tripping of feet. Lawsuit!
What lighting techniques did you use?
Thank you both for your comments, I appreciate greatly... ![]()
The artwork displayed is mine and I have added more elements to the Gallery since too, such as 2 busts in the background and a replica of a scultpure I completed 2 years ago and which I was very fond of... On the Cd-Rom, as you click on different parts of the gallery, you start moving through it... like a VR gallery... I wanted to display a number of different types of works of mine... but you are right, next time I'll stick to a more uniform style/design...
It is a very low polygonal structure, so I could easily add more points without affecting render times too much... Thanx Russ...
LOLOL re the lawsuit... Hehehe... you're right... I will adjust the bump map... ![]()
For the lighting, Imagine doesn't do volumetrics (my version doesn't anyway...) and it is a very basic lighting system unfortunately, no such things as multipass rendering etc etc... so I have 2 non shadow casting lights on the outside to get a bit of a bluey overall tone, as it is in the evening, one above the floor with a softer warmer tone and one below it to give that bluer tone to the ceiling. I have 80-100 directional spotlights from the ceiling. Each ceiling spotlight is composed of 3 different shadow casting spotlights to get a softer shadow and a more realistic diffusion, as Imagine, once again, hasn't got anything to control that aspect of lighting...
I can't remember whether or not I have more non shadow casting lights in there as well... I think I may have because the ceiling was too dark... I'd have to check again...
The texture on the floorboards is also a little too stretched because I was getting way too many glitches and artefacts on the floor as soon as the texture was scaled down...
Thanx for your comments, I'll tweak more, it's yet got a looong way to be perfect... ![]()
Salocin
Nice one mate.
It really looks grate.
I like the cieling very much, but unfortunatly I find that it does not stick together with the rest of the room, (especially not with the planks of wood). I think there is a guy in you who is just burning to put his hands onto Maya, I suggest you check out a more advanced 3D package.
With regards.
Shyal Beardsley.
www.osb3d.bizland.com
Thanx I appreciate... ![]()
I'd love to try better packages, unfortunately, they are too costly for me... (poor self taught guy...
) and if I can't master a simple package like Imagine, there's no point in me moving to another application... it's not the software that makes good art, it's only a tool... but yes, I am dieing to try other programs, and Maya does certainly look impressive... I think if I can get good lighting and modelling done in a simple program, then by the time I switch over to something better, I will be better off...
So until then and till I get better at this, I'll keep on trying my darned hardest...
Salocin.
nice,
make the floorPlanks a little tinner and uncrease the bump,
make the door higher,(you dont what to look up to watch the paintings)
tilt the paintings a little bit(usualy paintings hang with a threed
just below the top of it)
other then that:)