Hey guys/gals, was wondering you you could help me understand a few things about modeling in general. I've just really started to get into maya modeling a few months ago and a few questions keep poping into my head which i dont understand so I figured I will post them here. And get them sorted out once and for all.
So here they are
1/ What types of modeling are there, and what are their uses. I know theirs Nurbs, Polygon, Patch, think i saw organic modeling somewhere too.
2/ How do you decide which type of modeling best suits a certain object. Like when to use a nurbs cylinder over a poly one?
3/ Can you animate both nurbs and poly models or a model mad up of both
Thats all I can think of right now, but im sure I have plenty more. I'll post them in this thread when they come to mind. Most of my questions are about modeling at the moment. Ill have plenty about texturing and rendering later
I just want to make sure I learn the right style of modeling.
Appretiate any help i can get. Sorry to be annoying.