I'm having real trouble envisioning your scene. You imply that the bottle rises slowly out of the sand and that the camera is very close. In that case, a stream of sand particles would fall and close detail would be important. Yes?
I think I would plan to add those sand-particles in post production, that is, as a composite layer. It's very, very likely that you are going to want to "tweak" that sand; fairly unlikely that you'll tweak the movement of the bottle nearly as much once you've choreographed it. Keep your options wide-open anywhere you can reasonably anticipate the need to tweak. You might even want to be able to do tricks like overlaying the sand effect with itself, offset by a few frames to create the illusion of still-more sand. This would also be a very flexible way to prepare to handle the closing-up of the sand dune surface after the bottle has been extracted.
I don't think that you'll need, nor that you should use, "many" sand-particles. A handful of sand falling off the bottle, maybe some particles blowing around in the wind, should be "enough" as far as actual particles go. A regular surface, properly sand-colored and textured, is going to look quite sandy as long as there are some loose particles in the shot. Those particles are "spice," though, not the substance, of the effect. Particle renders with big fields are expensive; compositing is cheap.