Geometry Approximation

For example, I have two nurbs objects in one scene. I want to make one look angular and make the other smooth.
I opened the Geometry Approximation property window and set the desired Discontinuity Angle. The problem is that it's a global value. It influences all objects and curves in the scene. I need to find a way so I can control Discontinuity for each objects! Now it seems like all objects have to be smooth in the scene, or all of them angular.

Any ideas how to get around it?

:::::vik3d:::::

try get -> property -> geometry approximation, then you get a local property for this object

sanostol

Thanx Sanostol, I didn't even try that before. It just looked way too simple!

:::::vik3d:::::